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I don’t really see that changing, and as Western games keep pushing technology forward, game development will become more and more expensive and we’ll see Western games start taking less and less risks, hoping to appeal to the broadest demographic possible in order to sell. Seriously though, the funny story about “Shelter” is that I actually discovered it through the You Tube algorithm when it only had a little over a thousand views, and I sent it to a bunch of friends telling them “Holy crap, you guys totally need to watch this”, and of course not a single one of them watched it.
The gap between “Final Fantasy XIII” and the next main single-player “Final Fantasy” title, XV, was eight years.Something similar happens with games, except it’s a lot less public, as games’ release dates tend to be a lot more finnicky and likely to be pushed back.However, games are also extremely expensive, and if a product is pushed back, it’s going to cause major setbacks to the developers, hitting them with heavy financial losses.Japanese games tend to be more “out there”, more cartoony and colorful, often being released on handheld systems like the 3DS or Vita (sometimes exclusively, other times alongside a console release).
They experiment more, and when you pick up a Japanese game, you know that what you’re getting may not always be good, but it’s certainly going to be interesting and unique in some way.For one, while in the West crunching for 10-12 hours in order to meet deadlines is considered an anomaly exclusive to game developers which tends to lower morale, in Japan extra long work days are common across the board, and even though they’re not particularly healthy, they’re considered the norm within that culture.